There was another endpoint I saw which I thought I could use to check if players owned the verification hats. In this regard, checking how many hats a user owns is a pointless measure against alternate accounts and forcing users to lift their privacy measures just to play your game is a bad move. Problem is that you can’t hunt through private inventories. !/Inventory/get_v2_users_userId_inventory_assetTypeId Just assume that the server is seeing changes on the accessories that the player has. ![]() In the other hand, hat count does not work against this exploit. Some alternate accounts are old enough to bypass that security already and it is already redundant. ![]() Usually you want to secure the game design rather than filtering the general. You won’t get banned for anything players do in your game unless your game blatantly breaks TOS.ĭo not apply age restriction as it seems counterproductive to certain scenarios. You are barring legitimate players from entering your game and doing nothing to solve the botting problem. As others have mentioned, not all bots are new accounts. ![]() Literally you are discriminating against people purely based off their account Such a method of exploit and/or bot protection is really pointless and damaging to your game’s reputation. Is this age restriction script allowed on Roblox? Game Design Support
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